The Grand First

The Finch's Belly
The Adventure Begins

The party began their adventure in the FInch’s Belly Inn, where most were staying for a few days—the sudden arrival of Nely Otutalerel upset the harmony of the dining room a bit, revealing that his new gemstone acquisitions came from the nearby ruins of Temple Ganymid. Things got a little heated, resulting in Troika Ine attempting to draw his weapons on the innkeepers. As a result, the party is no longer welcome at The Finch’s Belly Inn.

They decided to go investigate Sage Tylwin’s house, which they found empty with the door ajar. After some investigating they discovered a hatch in the floor leading to a series of secret underground rooms and passageways. WIthin, the party discovered two groups of goblins and killed them all. One revealed that they are “fade-touched” and worship the dark god Tharizdun.

The rooms they’ve been in so far appear to serve as a barracks, meeting ground, and worship place of some sort, and have been roughly hewn from the rock underneath Tylwin’s cottage. The party has managed to turn up some of Tylwin’s stuff, some coins, and Cassandra Bloodlute’s bardic instruments, which she had sent to Tylwin to repair.

The party’s other companion Zaat Ruccio, a minor noble displaced by the conflict in Carpatia (Carpatian Anarch), has revealed (thanks to some persuasion by Trym Tealeaf, that he is part of a loose network of displaced nobles who have been passing communications through Sage Tylwin. The party has yet to decide h ow they feel about this or what they’re going to do next. Two more doors remain unopened in this dungeon.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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